# Worlds Upon The Wind

> Steam deckbuilder source, public domain — Releases a Steam deckbuilder's full source and art as public domain.

- Page: https://tesign.com/en/item/wutw-public/
- JSON: https://tesign.com/en/item/wutw-public/index.json
- Korean Markdown: https://tesign.com/item/wutw-public/index.md
- Generated: 2026-09-17 01:56 UTC

## Numbers

- 188 stars — checked on GitHub 2026-09-15 19:34 UTC
- 7-day +18 observed via GH Archive (as of 2026-09-16 21:00 UTC)
- Star total = the value last checked on GitHub (stars_checked_at) + increases observed via GH Archive since. The 24h · 7d · 30d gains are GH Archive hourly events summed to the reference time (as_of). No score of ours.

## AT A GLANCE

- LICENSE: CC0-1.0 (permissive) — https://spdx.org/licenses/CC0-1.0.html
- USAGE: Public domain. Use, change, redistribute; no notice needed.
- OPEN SOURCE: YES
- LANGUAGE: GDScript
- PLATFORM: windows · linux · macos
- CATEGORY: GAMES · EDUCATION
- Tags: godot · game-source · deckbuilder · public-domain
- How to start: Install to use
- SOURCES: GitHub https://github.com/max99x/wutw-public
- RUN: https://github.com/max99x/wutw-public

## ACTIVITY

- Last commit: 2026-09-14 15:56 UTC
- Latest release: no releases
- Contributors: 1
- Open issues (incl. PRs): 0
- Made by: an individual
- Checked on GitHub: 2026-09-15 19:34 UTC

## Signals and evidence

- NEW · 17h OLD WHEN SEEN

## TESIGN TAKE

Unlike a tutorial, this is a finished, selling game you can take apart in full.

## WHY IT MATTERS

Commercial game code is rarely visible, so indie developers seldom see how a finished game is built. Worlds Upon The Wind, a peaceful roguelite deckbuilder sold on Steam, releases its whole Godot project under CC0: GDScript source, PSD and SVG art, and the Steam build and publish scripts. The art is based on public-domain Japanese ukiyo-e prints and picture scrolls. Music and sound effects are excluded for licensing reasons, so a build from the repository runs silent.

## BUILD FROM THIS

- A structural reference for your own Godot 4 game
- A card-game UI mock-up built on public-domain woodblock prints
- A sample of scripts that automate multi-platform Steam releases

## WHO IT'S FOR

- Indie developer — building a first commercial-scale Godot project
- Game art student — wants to see source PSDs and print-based art in use
- Language-app maker — studying the vocabulary minigame structure

## START IN 5 MINUTES

```
$ git clone https://github.com/max99x/wutw-public
# Install Godot 4.7, then Import wutw/project.godot from the Project Manager
# If console errors appear, wait for the import to finish and reopen
# Press F5 to run · music and SFX are excluded, so only cutscene voice plays
```

## CAVEATS

- Music and sound effects excluded; a repo build runs silent
- A read-only mirror: pull requests are not merged
- Dictionary and sentence data carry separate CC-BY-SA-style licenses

## RECEIPT

- FIRST SEEN BY TESIGN: 2026-09-13 07:43 UTC
- AT SOURCE: 2026-09-12 14:29 UTC
- KEPT: 2026-09-14 02:41 UTC
- Published on TESIGN: 2026-09-14 02:41 UTC
- Text last updated: 2026-09-15 04:36 UTC

## How to read this

- This file was produced by the same build, from the same data, as the tesign.com item page. The text is editorial; the numbers are stored observations.
- null in the JSON means not observed — never zero. The Markdown writes [unconfirmed] for it.
- Star total = the value last checked on GitHub (stars_checked_at) + increases observed via GH Archive since. The 24h · 7d · 30d gains are GH Archive hourly events summed to the reference time (as_of). No score of ours.
- A summary, not legal advice.

[Image] https://tesign.com/img/wutw-public-1a587118b7.webp
